Same with speed – a slight increase or decrease in speed could mean the difference between hitting an oncoming car, or hitting a ramp just right to send Dismount flying further. Surely just changing the pose of Dismount couldn’t change that much, right? Wrong – it can have a huge effect on their launch angle, which can lead to huge point differentials. With a light tap, I’m able to hang on the slope, hitting the turbo pads and then the minefield at the end Small changes can lead to big scores Faster speeds can lead to wider turns, which can have adverse effects (or good ones if you’re planning on them!) The Big Air Compo level is a fantastic demonstration of this principle of “don’t always go fast” in action. ![]() It might be tempting to just go at top speed for every single dismount, but this is not the key to getting high scores. Its open top helps with getting Dismount flying. The pink Smooth Cruiser is a good choice as well it’s big but gets decent speed, and its mass is great for landmines, when it can become possible to get two hits, which send Dismount flying very, very far. The Wedge, the yellow sports car, is great for if speed is a must-have for the proper high-score dismount, though it can be difficult to control. The Ranger, which is the green jeep, is a good all-around vehicle: it picks up decent speed and it has a solid mass, meaning there’s the potential for plenty of damage points along with the possibility of sending Dismount flying far. ![]() ![]() There are several vehicles, which depending on the map, prove to be quite handy. Riding in a shopping cart or office chair sounds fun, but for high score enthusiasts, these vehicles swiftly reveal themselves to be slow and unreliable. Remember as well to keep them laid about even in spots that you might not be traveling to – you never know where a stray body part or vehicle will land, and hey, gotta get those points. Pretty much every six-million-plus score I’ve had has been because I’ve punctuated my run with land mines. Nothing helps cause chaos quite like a big explosion. There is one obstacle that you will pretty much always be using in order to get high scores, and those are the minefields. Vehicle damage is worth some points, but Dismount damage is worth more, so focus on that. And if you can find a consistent way to get Dismount to land on their head, well, good job – that’s worth more points. Set your obstacles up in a way that gets them launched high into the air at fast speeds. In general, this is done by getting Dismount flying as high and far as possible. So, the goal with your obstacle layouts needs to be to get Dismount as hurt as possible. It may be tempting to try and wreck vehicles or the landscape for the impressive damage, but the way to get high scores is always about getting Dismount as hurt as possible. High scores are always about injuring Mr./Ms. Gamezebo’s Turbo Dismount tips, cheats and strategies can help you rack up multi-million points scores. Sure, it might seem random, but with some experimentation, some common tactics to get high scores can be discovered. Kotaku said "Turbo Dismount is a glorious excuse for putting polygonal beings into dangerous vehicles and then watching the physics-based carnage gently unfold into something beautiful.Turbo Dismount may be a goofy physics sandbox, but the game also has a high score component. HardcoreGamer stated "It's a chaotic toybox of destruction." Turbo Dismount has had an overflowing amount of support from players and non-player fans alike since it was first released on to Steam on the Early Access program. The only language it is made in is English. Turbo Dismount is priced at $10.00 dollars on its Steam Store page. The player can also download levels from the game's Workshop from Steam. Once the dismount has been "completed", the player can then choose to either reset the level and start a new dismount, or to view the events of the last dismount through the game's Replay System. The player can also select which obstacles they want to add to the current course by selecting one from the obstacle menu. The player can then select which vehicle with which they wish to destroy the character. The player starts Turbo Dismount by selecting a Map from the selection screen (the Original Classic will automatically be the first map to load upon opening the game for the first time). It is the widely popular and well received sequel to the official sequel to the mobile game, Stair Dismount, and a reimagining of Truck Dismount. ![]() Turbo Dismount is a physics-based indie game, created by Secret Exit, in which the player destroys their character in multiple ways.
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